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GDC 2016 Liveblogs: The Making of Bullet Train

It’s a busy time in the world of virtual reality (VR) and at this year’s Game Developers Conference (GDC) in San Francisco comes on the cusp of both the Oculus Rift and HTC Vive head mounted displays (HMDs) launching. As such there is much to discuss not only with what is to come but the road that developers have travelled to release the games they have in 2015.

Off The Rails: The Making of Bullet Train

Epic Games has managed to become a key player in virtual reality (VR) without ever talking about a commercial product. ‘Unreal Engine 4’ many of you might be thinking, but it’s not just about middleware; it’s also about the growing catalogue of VR experiences coming from the studio. The latest of these, Bullet Train, offers the most compelling argument for VR as a videogames medium yet offered on the Oculus Rift. In today’s session they discuss the process.

You can follow the liveblog below:


VRFocus is at GDC throughout the week and will be bringing you news updates, features and interviews during the conference. We’ll also be bringing you liveblog coverage of the various VR related panels, sessions and talks. Check back regularly for the very latest and keep up to date by following us on Twitter, Facebook and Google+.