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Cineversity Releases CV-VR Cam Plug-in for Rendering VR Content

Cineversity an online education and resource website for Cinema 4D users, has today announced a new plug-in called CV-VR Cam. The plug-in will allow users to render virtual reality (VR) content, and MAXON Computer, Inc. the parent company of Cineversity will be showcasing the new addition at next weeks Game Developer Conference (GDC) 2016 in San Francisco.

CV-VR Cam allows CG artists to generate pre-rendered or interactive VR video content for YouTube or Facebook, and Cineversity is also providing several tutorial series to help artists learn the technical aspects of creating VR video content. “With virtual reality content creation entering mainstream entertainment, advertising, video games and more, we’re excited to offer the CV-VR Cam plugin and necessary foundational training to teach Cinema 4D artists how to create VR content,” said Paul Babb, president/CEO of MAXON Computer Inc. in a statement.

Cineversity CV-VR Cam

Included in the package is: CV-VR Cam Plugin v1.5 which renders spherical or cubic monoscopic or stereoscopic VR output; Interactive VR with C4D/Unity/Oculus, a series that teaches the process of exporting Cinema 4D project files to the Oculus Rift by way of the Unity game engine and Kitchen VR, a tutorial series that looks at the process of using Mettle’s Skybox Studio software and Cineware in After Effects to render a 360-degree VR video of a kitchen.

“As demand for virtual reality content increases, Cineversity will continue to deliver tools and tutorials to expand Cinema 4D’s VR workflow capabilities,” says MAXON Vice President of Operations, Rick Barrett. “The companion tutorial series cover all the technical aspects of creating a virtual reality experience in an easy-to-use visual format so that artists of any ability can publish VR content.”

Further details can be found here, and VRFocus will continue to bring you any further VR related news from Cineversity.