Virtual reality (VR) aims to convince users that they’ve stepped into the shoes of an entirely different person, but that doesn’t mean that every compatible videogame has to be played from the perspective of another character. In fact, third-person VR titles are set to be quite common in the early days of the Oculus Rift head-mounted display (HMD), when players will be using an Xbox One gamepad instead of the Oculus Touch controllers which will arrive later this year. The developers of one of the most promising upcoming third-person titles, Lucky’s Tale, will be talking about this in March at the 2016 Game Developers Conference (GDC) and Virtual Reality Developers Conference (VRDC).
Playful Corp’s Design Director, Dan Hurd, and Engineer, Evan Reidland, will be looking at these types of titles in its session, ‘Lucky’s Tale: The Unexpected Delight of Third-Person Virtual Reality, a Postmortem‘, which will be held during the show from 14th – 18th March 2016.
“This talk is a technical postmortem on the processes and surprising revelations of working on Lucky’s Tale, the first third-person, character-action platforming game designed exclusively for Virtual Reality,” the session’s official description reads. “Third-person is not what many initially imagine for VR, but Lucky’s Tale demonstrates surprising comfort, ease of navigation, and a high degree of presence and immersion. The technical details of third-person VR will be a central focus of this talk, but other surprising features of compelling VR content creation – scale, perspective, lighting, and parallax, will be shared as well.”
Lucky’s Tale will be free for anyone that purchases the Oculus Rift. For the latest on the title, keep reading VRFocus.
Update: The article has been updated with a new description for the talk.