VRDC Session Highlight: Oculus VR Looking at Binaural and Ambisonic Audio
We already know that Oculus VR’s film focused division, Oculus Story Studio, will be attending the 2016 Game Developers Conference (GDC) and Virtual Reality Developers Conference (VRDC) from 14th – 18th March to take a look at VR storytelling, but what about the company itself? There’s currently only one session planned from the makers of the Oculus Rift head-mounted display (HMD), though it certainly looks to be an important one for those that are looking to learn more about VR audio.
Oculus VR Software Engineer Pete Stirling will be talking ‘Evaluating Binaural and Ambisonic Audio Capture and Playback‘ at this year’s show, though a specific date and time for the session are yet to be set.
“This session provides a comparison of binaural and ambisonic audio in the context of 360 video – covering multiple aspects including the method of capture, storage and transmission, and technical limitations,” an official description reads. “On the capture side: a look at the required hardware and the cost of equipment, workflow, and audio post-processing. For storage and transmission: a look at 3D audio compression considerations and compatible video container formats. From a technical perspective: a look at qualitative differences such as artifacts when blending binarual, and the spatial resolution of 1st-order ambisonics.”
Oculus VR-led sessions will no doubt prove popular with the Oculus Rift itself set to launch just over a week after the event ends on 28th March.
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