With the rebirth of virtual reality (VR) gaining momentum, and the launch of the major headsets only a few months away, interest in the technology and its future is spiking. The question is where will it progress too? While current head-mounted displays (HMDs) are big, bulky and tethered to a computer they are smaller than previous incarnations and that reduction in size is expected to continue. In a recent survey of 1,537 participants taken at the Consumer Electronic Show (CES) 2016 in Las Vegas, the IEEE found many expected HMDs won’t be required by 2030.
In the survey more than half (52%) of respondents believed immersive headsets like the Oculus Rift or HTC Vive will no longer be needed in well under two decades, by 2030. On top of the 52 percent, another 21 percent of respondents predicted this to be a reality by 2035, 15 percent by 2040 and 5 percent by 2045.
When the participants were asked which industry would most likely benefit from widespread adoption of VR and augmented reality (AR) technology, 36 percent of them indicated that the education sector would probably see the biggest impact and technology would fit well into areas including virtual classrooms and AR/VR-enabled textbooks. Other notable industries included engineering (24 percent), healthcare (16 percent) and communication (nine percent).
IEEE member Todd Richmond, director of advanced prototype development at the Institute for Creative Technologies at the University of Southern California said in a statement: “Immersive capabilities such as AR, VR and mixed reality provide a whole new medium for communication and experience. Working in academia, I see endless possibilities to how augmented and virtual reality can enhance the learning experience by offering a more interactive element to information for students as well as act as another teaching tool for educators.”
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