Oculus VR isn’t just working in virtual reality (VR) hardware. Over the past few years the Oculus Rift head-mounted display (HMD) creator has helped fund a number of projects for its device, many of which fall under the ‘Oculus Studios’ banner that’s currently being headed up by Head of Worldwide Studios Jason Rubin. Some of these titles, including the likes of The Climb from Crytek and Rock Band VR from Harmonix, are full exclusives to the Oculus Rift, which Oculus VR has come under fire for. However, according to kit creator Palmer Luckey, Oculus VR has also funded some non-exclusive titles.
Luckey confirmed as much during a recent ‘Ask Me Anything’ session on Reddit. “There are several games we have funded that also integrate SteamVR support (I am not aware of any commercial software using OpenVR),” he replied when asked about the situation. “We do require Oculus SDK integration for everything in our store, funded or not. We can’t rely on a (currently) lower-performance SDK that is controlled by a competitor, especially when they have shown that Oculus support is not a high priority – SteamVR support for DK2 is frequently broken, they are focusing on HTC’s Vive, which makes sense. We need every game in our store to always work for every customer, because at the end of the day, we are usually the ones stuck with the costs of supporting the customer.
“In the case of Oculus Studios titles, we are only using our own SDK. We have been building and using our SDK for years now, it is currently the best one around,” Luckey concluded.
SteamVR is Valve’s system what supports the HTC Vive HMD, another PC-based kit. It provides features such as Room Scale user tracking and position tracked controllers. The Oculus Rift will be arriving on 28th March 2016 with the HTC Vive following on shortly after in April. For the latest on both HMDs, keep reading VRFocus.