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Shuhei Yoshida ‘very optimistic’ that ‘larger publishers’ Will Support PSVR

Virtual reality (VR) is already proving to be a hit with indie developers. Looking back at Sony Computer Entertainment’s (SCE’s) last few events, new PlayStation VR reveals such as 100FT Robot Golf from No Goblin and World War Toons from Reload Studios stand out as key examples of this. Of course, videogame fans will also hope to see larger publishers responsible for some of the industry’s biggest titles get involved with VR tech in the near future too. Betting on VR is obviously a bigger risk for these larger companies, but SCE’s Shuhei Yoshida is ‘very optimistic’ that they will come in time.

PlayStation VR headset

The PlayStation figurehead said as much in a recent interview with Game Informer for its new VR issue. “We are such a big fan of small, new novelties and creative games coming from indie communities,” Yoshida said. “Of course, we’d like to see our major triple-A publishers start working on PSVR content as well, and you have seen some efforts and demos released, especially Capcom, Sega, and Square Enix. That’s great, and I hope more will be done; like Ubisoft was showing Trackmania on PSVR during E3 already. The larger publishers, because of their enormous resources, tend to wait for the market to mature before they can justify investing on a larger scale, but I’m very optimistic that this week come.”

As Yoshida mentioned, a handful of larger companies are already working in VR. Last week, Ubisoft also revealed another VR title in Eagle Flight for PlayStation VR, for example, while Bandai Namco unveiled Ace Combat 7 for the device, joining the already-announced Tekken 7. Square Enix, meanwhile, is known to be working with Oculus VR on an Oculus Rift title. All that said, other companies such as EA and Activision are yet to reveal any VR compatible titles. In fact, the former recently stated that it was waiting to see how VR performed before it committed to development.

For the latest news surrounding the VR industry, keep reading VRFocus.