War Thunder Developer Reveals Game Engine Updates

Gaijin Entertainment the Russian developer behind the Oculus Rift head-mounted display (HMD) supporting World War 2-era online combat title, War Thunder, has revealed new enhancements coming to its Dagor Engine 4.0. The new update will feature improved lighting dynamics, more realistic rendering of materials, destructible environments and integration of NVIDIA GameWorks technologies.

With the lighting advancements of the new update to War Thunder, it helps to correctly interpret the way light interacts with objects within the environment, including the diffusion and reflection of light on shiny and opaque surfaces and materials such as wood, steel, rubber and glass. Thus giving a greater feel of realism to the title.


To increase the realism further the introduction of larger destructible objects to the game: wall fragments, ruins, large structures and entire buildings will all now react to  ballistic physics. This will allow players the ability to destroy an enemy’s cover or create new firing positions, meaning strategies have to adapt and evolve as the environment changes.

And with the integration of NVIDIA GameWorks technologies into the Dagor Engine, realistic waves and foam effects for oceans, seas, rivers and lakes will be improved, with added factors including wind strength and direction.

VRFocus will continue to report on all the latest announcements from Gaijin Entertainment as details are released.