Sequels are something that few in the virtual reality (VR) industry are yet to consider. There’s an obvious reason for that; most developers are still working on their debut VR videogames for the launch of head-mounted displays (HMDs). There are a few exceptions of course; Coatsink Software recently announced Esper 2 and Gunfire Games has helped work on both of Oculus VR’s HeroBound titles but, for the most part, it will be a few years until we see the first wave of VR sequels. One title that could well be in this wave is Crystal Rift 2.
Psytec Games’ Jon Hibbins has noted that the developer hopes to do a follow-up to its upcoming VR dungeon crawler with multiplayer support. Hibbins said as much in a full interview with VRFocus that will be published early next week. “And we want to do more IP – Crystal Rift 2 is obviously something if it justifies it we’d like to do multiplayer where you pick your class and you work as a team,” the developer noted. “We’d like to do more stuff that we just couldn’t do because we just don’t have the cash flow or the team. But we’re looking at our own IP and growing the team.
Hibbins didn’t note when we might hear official word of a sequel but, then again, Crystal Rift itself still has a number of launches ahead of it on HTC Vive, Oculus Rift and PlayStation VR, the latter version of which was only recently confirmed. VRFocus got to try the HTC Vive version of the title at EGX last month and found it to be very much on track to be one of the more worthwhile offerings in the launch line-ups of each kit.
VRFocus will continue to follow Crystal Rift closely, reporting back with the latest updates on the title.