It’s been a rough few weeks for Oculus Rift and Elite: Dangerous fans. Those that own the virtual reality (VR) head-mounted display’s (HMD’s) second development kit (DK2) have been enjoying support for Frontier Development’s popular space simulation all year, but the developer recently confirmed it would not be supporting the tech’s newest software development kit (SDK), 0.7. Fans can of course still play with older versions of the SDK, but this prevents them updating to the latest edition and playing other compatible titles. Today, however, Frontier Developments has provided an update on where it stands with Oculus Rift support right now.
Community Management Head Zac Antonaci recently took to the official Elite: Dangerous forums to reveal that Frontier Developments has been trying to get the title working with SDK 0.7, but has sadly been unsuccessful. “We have supported Oculus as far as we can, but Elite: Dangerous is not compatible with Oculus SDK version 0.7, and 1.4 doesn’t change that,” Antonaci stated. “We hope a future version of their software can be made to work and we are continuing to work with them on this. Elite: Dangerous 1.4 does continue to work with Oculus SDK 0.5 and 0.6, but we continue to ask that players do not upgrade their Oculus SDK beyond 0.6 if they want to continue to play Elite: Dangerous.”
Of course, Frontier Developments did recently announced that it will be adding support for the HTC Vive HMD in a free update later this year, which Antonaci noted. “Our VR support continues to improve and we now also have support for SteamVR and the htc Vive,” he said. Meanwhile, Oculus VR’s first full production SDK, 1.0, will be arriving in December 2015. Perhaps this release, which the company assures will work for all Oculus Rift launch titles when the kit releases in Q1 2016, will be the one that the developer can use to bring support back up to scratch.
VRFocus will continue to follow Elite: Dangerous‘ VR support closely, reporting back with any further updates on the title.