Fabric Software has announced the release of Fabric Engine 2, the second generation of its development platform. Fabric Engine 2 features Canvas, a visual programming system that enables anyone to build high-performance tools and applications for VFX, videogames, virtual reality (VR) and visualisation.
Canvas promises to make Fabric Engine accessible to a broader range of users, enabling artists and developers of all levels to take advantage of Fabric’s framework to build tools and applications for creating and viewing content. One of the key innovations behind Fabric Engine 2 and Canvas is the KL language that the Fabric team developed over the past 5 years; Canvas makes it possible to leverage KL without having to write a single line of code, opening up the power of Fabric Engine to everyone.
Fabric Software CEO Paul Doyle said: “Fabric Engine 2 is a major milestone for the company, finally realising the founding vision we had of creating a visual programming system that is completely portable between different applications and one that allows users of all levels to get the most out of the hardware they’re using.”
Almost 600 customers participated in the beta programme for Fabric Engine 2, and major studios such as MPC, Double Negative, Hybride, Blur and Psyop are using the engine.
Psyop CTO Jean-François Panisset said: “An initial success for us has been using Fabric to develop a custom hair simulation system which has already been used in production. We are planning to further enhance this tool to take advantage of the new visual programming environment to provide a node-based graph allowing our artists to reconfigure the system to suit the needs of the project they are working on.”
Fabric Engine 2 is supported on Windows and Linux. OS X builds are provided but are not yet officially supported. Fabric for Maya integration is supported for Autodesk Maya 2014, 2015 and 2016 and their corresponding service packs and extensions on Windows and Linux, with OS X support due to follow in a subsequent release. Fabric for Softimage integration is supported for Autodesk Softimage 2014 and 2015 and their corresponding service packs on Windows. GPU support is available on NVIDIA hardware.