Last month UK-based developer Psytec Games took its anticipated upcoming virtual reality (VR) adventure title, Crystal Rift, to the EGX consumer show in the UK. This marked the title’s first public showing on the HTC Vive head-mounted display (HMD), attracting huge queues as 4 kits were set up and tracked by 2 SteamVR Lighthouse boxes. But the company hasn’t forgotten about its original support for the Oculus Rift HMD on PC. To that end, Psytec Games has today launched an update for Early Access version of Crystal Rift that adds support for the latest version of Oculus VR’s software development kit (SDK).
Now live over on Steam, the update adds support for SDK 0.7, which itself is a somewhat controversial update, removing support for projects developed on older versions of the SDK. Oculus VR plans to release the full version of the kit, 1.0, in December 2015, meaning there’s another 2 updates to go before the arrival of the full production kit.
That’s far from all that’s improved with the Crystal Rift update, though. Psytec Games has also made additions to the title’s story, overhauls the combat system and introduced a new menu design. Elsewhere there’s new options to help with the VR support including Static Visual Cues and Seated Options, which support for additional gamepads such as the DualShock 4 and Xbox One controllers has been added along with treadmills and even binaural sound support.
“It’s really awesome to see the game we’ve been working for years to create come together,” the developer wrote in a Steam update. “As we move closer to leaving Early Access, we have been busy polishing and implementing features people want, most notably improved gamepad support for alternative layouts, fancy controllers and treadmill support. We are also really close to finishing Act 2 while this work has been underway, and we will hope to get this out very, very soon.”
VRFocus will continue to follow Crystal Rift closely, reporting back with any further updates on the title.