VR Supporting Rehabilitation for Physically Impaired Patients

Virtual reality (VR) isn’t just an entertainment platform for immersive videogaming. It’s a technology that has a myriad of uses across a range of industries, that are developing it. In recent analysis from Frost & Sullivan, Advances in Rehabilitation Devices, the company has found innovations in VR, as well as wearables, sensors and wireless technologies are supporting product and technology advances in the rehabilitation device sector.

Patients that suffer with physical impairment due to age or a stroke, still want to lead an independent, active lifestyle and need for improved devices capable of helping them lead a quality life is needed. Rehabilitation devices with advanced technologies are provided by the healthcare industry to help patients carry out their day-to-day activities freely by recovering lost sensory functions.

Frost & Sullivan.

“Currently rehabilitation devices are designed to overcome an individual’s specific disability, while the trend is moving towards multi-functional devices and potentially customized designs,” said Technical Insights Research Analyst, Debarati Sengupta in a statement. “For instance, in the case of stroke patients with both cognitive and speech impairment, a single device to rehabilitate both functions simultaneously will be beneficial.”

“Robust clinical evidence from developers and reimbursement coverage for patients will enable advanced rehabilitation devices to increase the adoption by the physician and patient community, spurring growth in these markets,” added Sengupta.

These technological leaps in areas like VR should help to improve patient motivation and confidence, as well as providing progress monitoring, which adds to the success of the rehabilitation device market.

VRFocus will continue to follow all the latest news on VR and its use around the world.