Volume Developer Teases Oculus Rift and Oculus Touch Work

Last year VRFocus reported that Mike Bithell, the popular indie developer behind Thomas Was Alone and this year’s Volume, was working on a prototype experience for the Oculus Rift virtual reality (VR) head-mounted display (HMD). In the year that’s followed Bithell has remained understandably quiet on the project given that Volume released just a few weeks ago. Now it seems that, with that project released, the developer is once again turning his attention to VR, and is even working with Oculus VR’s new input controller, Oculus Touch.


Bithell recently took to Twitter to post a teaser image of the controllers, which appear to be sitting on his desk along with the Crescent Bay prototype for the Oculus Rift. The accompanying message simply read ‘Shiny…’ and Bithell hasn’t offered any other hints as to what he might be working on. Is the developer continuing work on that same prototype from a year ago, which he described as a ‘minimalist puzzle meditation game’ that featured mechanics inspired by The Legend of Zelda franchise?

Either way, Bithell would surely be a welcome addition to the ever-growing list of developers working in VR. This also makes him one of a select set of creators that’s working with the Oculus Touch controllers, which have so far only been sent out on a limited basis at Oculus VR’s own choosing. The position-tracked controllers feature buttons, triggers and analogue sticks and even support gesture recognition. Oculus VR has been showcasing the tech at various events with a demo known simply as The Toybox. The controllers on display at ‘Half Moon’ prototype sets.

The Oculus Rift is due to launch in Q1 2016 with Oculus Touch following in H1. A price for either is yet to be confirmed. VRFocus will continue to follow Bithell’s work in VR, reporting back with any further updates on it.