UnlimitedHand a haptic feedback controller for videogames including virtual reality (VR), launched its Kickstarter crowd funding campaign last week. Within 24 hours the campaign hit its $20,000 USD target and is now close to hitting its first stretch goal.
H2L the company behind UnlimitedHand responded to comments and messages it received on the campaign page for stretch goals. The first being set at $60,000 USD for an Unreal Engine Plugin and a second at $80,000 USD for a possible collaboration, although how that would work is still under wraps. So far $52,770 USD has been raised, significantly over the original $20,000 USD goal.
UnlimitedHand consists of a muscle sensor, 3D motion sensor, multi-channel electronic muscle stimulator (EMS) and vibration motor. The motion and muscle sensors allow users hand and finger motion to be detected. While using the EMS means the device trigger feedback from the video game. With these sensor integrations into the UnlimitedHand game controller, affects such as bodily encounters and occasions of being inflicted with damage within games can be felt by users in real-time.
The campaign still has 51 days to go, so there’s still plenty of time to hit the stretch goals, and VRFocus will be reporting on any further progress updates from H2L as they’re announced.