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Sony Explains Why it Isn’t Showing Many First Party PlayStation VR Titles

Sony Computer Entertainment (SCE) has brought its PlayStation VR virtual reality (VR) head-mounted display (HMD) to a number of events across the globe this year. At shows such as E3 and Tokyo Game Show (TGS) – the latter of which being where it received its name change from Project Morpheus – the company has even had new titles to showcase for the device. But, for the most part, many of these experiences have been from third party developers and not the company’s own stable of first party studios, a bar a few exceptions. According to SCE itself, this is simply because third party is ‘very active’ right now.

Project Morpheus

Head of Worldwide Studios Shuhei Yoshida said as much in an interview with PlayStation LifeStyle: “Of course, we know exactly what we are developing, and we are developing a variety of titles,” he stated. “Many, we have not disclosed as yet. In showing games from different studios, there are games for core gamers for VR. We could show more from first party, but luckily, third party is very active now, and I’m very happy to see that almost all Japanese publishers are working on VR versions of their IPs like Final Fantasy XIV and Danganronpa and Hatsune Miku.”

So far UK-based Guerrilla Cambridge is one of the only SCE-owned teams to have revealed a full PlayStation VR title in RIGS: Mechanised Combat League. Elsewhere, SCE London Studio has showcased several tech demos such as The Deep and London Heist, while it’s been heavily suggested that Media Molecule’s Dreams, which made its debut at E3, will support PlayStation VR.

“Looking at it, because it’s so new, you can create a really totally amazing experience with small resources if you have the right idea,” Yoshida continued. “One example is a game called Head Master, it’s a soccer game I’m sure you remember from E3. This game was developed by small indie development, but everybody really enjoys that game. You have your headset and you see the goal and the ball and you practice heading the ball. So, from now to launch, we still have lots of time and I’m encouraging small developers that even if you start now, with the right idea, you can get the game done for the launch of PlayStation VR. Some developers are reacting to that. I have a very optimistic view of the variety of games and experiences available at launch.”

PlayStation VR is set for launch in the first half of 2016. VRFocus will continue to follow the kit closely, reporting back with the latest updates on its progress.