Oculus SDK 1.0 Now Coming in December

Earlier in the year Oculus VR released the 0.7 version of its Oculus Rift virtual reality (VR) head-mounted display (HMD). At the time of the update, the company revealed that it was targeting a November 2015 window for the release of its first full-production SDK, 1.0. This week at the Oculus Connect 2 developer conference, however, Oculus VR revealed that the Oculus SDK 1.0 launch plans had changed somewhat. Namely, the kit’s release window has been pushed back into December 2015.


Oculus VR’s VP of Product Nate Mitchell announced as much on-stage at Oculus Connect earlier this week. The news wasn’t all bad, though, as Mitchell confirmed at all titles that support SDK 1.0 will be compatible with the Oculus Rift when it launches in Q1 2016 and will be compatible with future releases of the runtime. This is important news, as 0.7 has controversially removed support for titles built with SDK releases earlier than 0.6, and the expected releases of 0.8 and 0.9 respectively will continue to remove support for older titles.

In fact, this approach has caused some developers to altogether halt development of their Oculus Rift support. The most notable example is Frontier Developments with its ever-popular space simulation title, Elite: Dangerous. Earlier in the year the company confirmed it would be stopping its work on the Oculus Rift integration until it was able to work on the full version of the SDK. The team now has a window for this release, at least, but has since also confirmed that the title will be coming to the HTC Vive HMD in the future.

VRFocus will continue to follow Oculus VR’s SDK releases, reporting back with the latest updates on them.