At Oculus VR’s pre-E3 press conference in June this year the company detailed a partnership with Microsoft. That partnership would include the Oculus Rift coming supplied with an Xbox One controller, and Xbox One games being steamed to the head-mounted display (HMD) in a virtual theatre. Since then many have wondered if the Xbox One would support the Oculus Rift, but in a recent interview Nate Mitchell, the Vice President of Product at Oculus VR has said it won’t be happening anytime soon.
Talking to Polygon Mitchell said: “It has been a conversation, but I can say we’re not so close.” Oculus VR has already announced its recommended spec for the HMD, with support aimed at Windows currently: “What we were finding is that it’s hard enough to deliver a great experience reliably on Windows, never mind adding OS X and Linux to that, which are different beasts entirely,” Mitchell said.
“Because of that, we’ve been laser focused on getting Windows in awesome shape. No one is really thinking right now about bringing the Rift to a console, especially when the spec is so different from what we’re targeting right now.”
The other matter is whether the Xbox One has the clout to power the Oculus Rift. Mitchell seems to think so, its just about focusing resources: “That’s the thing, you can absolutely deliver a great VR experience on Xbox One, what I should say is with the hardware that’s in the Xbox One. We’re not really focused on it right now. It really depends on the content you want to put there.”
Mitchell adds: “We’ll see. It’s not out of the question, but it’s not something we’re actively working on right now.”
VRFocus will continue to follow the latest news and updates from Oculus VR and report back any further announcements.