Oculus Rift Creator: VR today is ‘pretty expensive, relatively primitive’

Virtual reality (VR) head-mounted displays (HMDs) are finally gearing up to hit the consumer market over the course of the next 9 or so months, but VR fans are well aware that this is just the first wave in a new industry. Kits like the Oculus Rift are destined to be iterated upon with improved components and additional features while also aiming to drive the price down to increase its install base. In fact, Oculus Rift creator Palmer Luckey has himself recently labelled current VR as ‘pretty expensive’ and ‘relatively primitive’.

Oculus Rift consumer headset

The Oculus VR co-founder said as much in a recent interview with Gamespot. On the subject of those that don’t believe VR will succeed, he stated: “If they have tried and they still say, ‘No, this is never going to be interesting,’ I would say I think it’s just a matter of time, quality, and cost. Eventually, the cost will be so low and the quality will be so high, and the breadth of content will be so wide that it’s almost impossible to imagine anyone but the most diehard luddite saying, ‘I have no use for virtual reality.'”

He later added: “I don’t expect everyone to be interested in VR as it is today, which is honestly a pretty expensive, relatively primitive proof of concept compared to where we want it to be, where science-fiction depicts it. But it is inevitable that it will become better.”

The consumer Oculus Rift is due to release in Q1 2016 but is yet to be given a full price. Fans are hoping to hear about exactly that at this month’s Oculus Connect 2 developer conference in Hollywood, California, where Oculus VR has promised to provide updates on the device during its keynote talks. However, CEO Brendan Iribe has already suggested that an ‘all-in‘ figure for the Oculus Rift, including a PC capable of running VR experiences, could be in the $1,500 USD range.

VRFocus will continue to follow Oculus VR and the Oculus Rift closely, reporting back with any further updates from the company and kit.