Oculus First-Party Studio Forming in Seattle, Dead Space UI Director Joining

2008’s Dead Space was one of the few successful survival horror titles of the last generation of videogames, invoking classic experiences such as Resident Evil 4 with a fresh coat of HD paint. One of the title’s most notable innovations was its user interface (UI), which cleverly appeared within the game world itself rather than as information stuck to a screen. This approach has proved not just popular but vital to virtual reality (VR) experiences over the years, and now the designer of that UI has moved from publisher EA to a new Oculus first-party studio.


Dino Ignacio, User Interface Director at Dead Space developer Visceral Games has announced that he is leaving that position to head to Oculus VR, the makers of the Oculus Rift head-mounted display (HMD).  Intriguingly, Ignacio also revealed that he was off to Seattle, Washington to join a first-party development studio. This is the first we’ve heard from Oculus VR’s first-party efforts in some time, with its initial software slate for the consumer version of the Oculus Rift consisting of titles from third-party developers such as Insomniac Games.

Ignacio didn’t give any hints as to what this developer was working on, although did reply to one follower complementing Dead Space‘s UI, noting that he hoped the team could ‘continue the process’ at Oculus VR. Talking to the same follower, he also noted that a VR version of a Dead Space title would be ‘amazing’. While such a thought is indeed exciting, EA only recently stated that it might perhaps work in VR someday with its technology.

Oculus VR last year hired former Naughty Dog founder Jason Rubin as its Head of Worldwide Studios. Rubin is working to build up development teams to work on the Oculus Rift. Some of the company’s first internal development can be seen in HeroBound: First Steps for Gear VR, which was made with the help of Chronos studio Gunfire Games.

VRFocus will continue to follow Oculus VR and its first-party work closely, reporting back with any further updates on it.