Luckey Talks Touch Support, Oculus Share & Shipping the Rift

After years of waiting the launch of the consumer version of the Oculus Rift is finally in sight. Merely a few months away, virtual reality (VR) will finally become a new standard in videogames in the not too distant future, and yet there are still many questions to be answered. VRFocus recently sat down with Oculus VR founder and inventor of the Oculus Rift, Palmer Luckey, to learn more about what lies in wait for consumers in 2016.

The Oculus Rift famously begun as a Kickstarter project back in 2012, but since then has become much more than a crowd-funded videogames accessory. That’s not to say that videogames aren’t an important piece of the puzzle, as Luckey openly states throughout the interview below. Videogames will be a driving force for VR for years to come, and Oculus VR is prepared to ensure that they have both the hardware and software to support the demanding videogames audience.

Oculus Rift consumer headset

Oculus VR are set to host their second annual event, Oculus Connect, Hollywood, later this month with more details on the launch of the Oculus Rift expected to be revealed. The full interview with Luckey follows below and VRFocus will keep you updated with all the latest from Oculus VR.