HoneyVR Creates Catalyst VR Series for Charitable Causes

To help promote and push virtual reality (VR), as much content as possible is needed when the head-mounted displays (HMDs) officially launch. HoneyVR, which wants to create the worlds largest library of 360 degree VR content has announced the creation of Catalyst.

Catalyst will be a series of VR experiences that is designed to raise awareness of important issues around the globe, by partnering with various charities, reports Benzinga. As a free service to the charities, HoneyVR will team them up with professional VR filmmakers through the company’s ‘Hive’ network.

Steven Austine, HoneyVR’s CEO and co-founder said in a statement: “Our goal is to use virtual reality to give people a deep, emotional connection to a social cause. Typically with social causes, people don’t engage to support the cause unless they feel an emotional connection to the issue. We feel strongly that virtual reality can provide those emotional connections between people and social causes on a scale which is unprecedented in history.”


“We are passionate about virtual reality projects that are both entertaining and culturally significant, such as the ‘Catalyst’ series we’re announcing today as well as the ‘Time Traveler’ series we announced in July, which memorializes historical events using virtual reality. The company plans to announce other content programs in the future which are both important for society and extremely entertaining,” stated Brandon Mizrahie, a co-founder at HoneyVR.

Through the Catalyst series and the ‘Hive’ network, charities will be able to create 3 – 10 minute VR films on diverse social causes like, environmental, cultural, health issues, and more. All the films will be available to consumers for free when the HoneyVR app launches at the end of this year. The app will support various VR platforms including VR platforms including Oculus Rift, Google Cardboard, Samsung Gear VR, Sony Morpheus as and when they’re released.

VRFocus will continue to report on HoneyVR’s progress and the eventual launch of its app.