Last week’s Oculus Connect 2 developer conference had plenty of reveals for the latest virtual reality (VR) videogames, but some time was also saved for Oculus VR’s film-focused division, Oculus Story Studio. The group announced the release of a VR trailer for its latest project, Henry, during the show’s opening keynote speech on 24th September 2015. Not only that, but VP of Product Nate Mitchell also confirmed that the company would release the Unreal Engine 4 project from which the trailer was created. Recently, the team has explained the thinking behind this move.
“With this project, we want you to see how the sausage is made,” Oculus Story Studio noted in a recent blog update. “We haven’t spent a lot of time cleaning up the assets or code so you can see a practical example of how a VR story could be made in Unreal. We also won’t offer any ongoing support for the assets or code – we’re a small team focusing on our next productions.
“We are happy for you to use the assets to explore your own ideas and seed your own projects. These assets can all be used under a creative common license for non-commercial use.”
Henry is far from all that Oculus Story Studio is working on, however, and the company hopes to release similar projects such as this in the future. “This is the first of several projects we hope to give to the community and we expect the scope to increase as we learn how to best provide examples,” the blog concluded. The company’s first project, Lost, hasn’t yet seen a release of assets likes this trailer.
VRFocus will continue to follow Oculus Story Studio’s work in VR, reporting back with the latest updates on its progress.