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Garry’s Mod Sequel in the Works, VR ‘the big point of it’

There are few videogames out there like Garry’s Mod, the creative and often entirely bizarre tool from the team at Facepunch Studios. You might not think the title, which uses Valve’s Source engine and is published by the company, to be the kind of experience that accommodates a sequel, but the developer seems to disagree. Studio founder Garry Newman has recently revealed that the company is indeed working on a follow-up, and virtual reality (VR) technology will be ‘the big point of it’.

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Newman said as much in an interview with PCGamesN. His response came out of a question of possibly raising the price for the original Garry’s Mod, in which he also revealed that the sequel wouldn’t be called Garry’s Mod 2. “We wouldn’t raise the price now,” Newman stated, “I mean we’re kind of working on a sequel, so it’d be stupid to the raise the price, really. It’s early days. We’re looking at having more VR stuff in it – that’s the big point of it. And it won’t be called Garry’s Mod 2.”

It sounds as if work on the experience is in its early stages, then, so don’t expect to hear any official details for a while. Any possible head-mounted display (HMD) support wasn’t mentioned though, given Facepunch Studios’ close connection with Valve, it could well be working on a SteamVR device such as the HTC Vive. This would mean that the developer might be using tools such as Room Scale tracking, which follows a user’s movements across an area of up to 15 feet by 15 feet and replicates them in-game. Again, this hasn’t been confirmed to be the case.

VRFocus will continue to follow Facepunch Studios’ work in VR, reporting back with the latest updates on it.