UK-based indie developer Coatsink Software has already released its debut virtual reality (VR) videogame, Esper, onto the Gear VR mobile head-mounted display (HMD). But, as revealed earlier this year, the studio is also bringing the title to the Oculus Rift PC-based HMD in time for its full consumer launch in Q1 2016. Transitioning from mobile hardware to PCs obviously presents a lot of opportunities for the upcoming port along with some changes to controls. The developer itself recently explained how the title is evolving to VRFocus.
Coatsink Software CEO and Esper Creative Director Tom Beardsmore detailed the updates in an interview that will be published next week. “[We’ve] improved the visuals a lot, yeah, up-rezzed textures,” he explained. “In fact we redid most of the in the [E3] demo, remodelled a lot of stuff, added a lot more lighting. We’re able to do a lot more on the PC of course.
“And then we worked on the audio a little bit as well, tweaked that and we’re going to do more with that in the full game, because we’ve only really been working on this E3 version or the up-ressed version for Oculus for the last or so, so we’ve got more work to do.”
Of course, Esper on Gear VR also utilised the HMD’s touchpad, mounted on one side. The Oculus Rift doesn’t have this feature, thus the PC version of Esper uses a gamepad. How does this affect the title? “It loses that sort of connection between touching the side of your head and using telekinesis of course,” Beardsmore reasoned. “But I think the gameplay is still interesting and you will soon forget about that connection.
“I mean, using the gamepad’s still– I hope the game is still as entertaining to people. It means at least you don’t have to keep lifting your hand up here as well. The controls are kept simple as well, so you’re not having to do too much. And hopefully it’s still as entertaining as ever.”
VRFocus will continue to follow Coatsink Software and its work on the Oculus Rift version of Esper closely, reporting back with the latest updates on it.