Chronos Dev Talks Aging Mechanic, Gender Choice and VR Future

We’re likely to see an update on a number of virtual reality (VR) videogames for the Oculus Rift head-mounted display (HMD) at the Oculus Connect 2 developer show later this week. Among them could well be Gunfire Games’ anticipated third-person role-playing game (RPG), Chronos. The title, which is exclusive to the Oculus Rift, was one of a handful introduced at Oculus VR’s pre-E3 event earlier in the year and fans are hungry to learn more about it. Before that can happen, though, VRFocus hosts an interview with Gunfire Games president David Adams about some of the title’s core mechanics.

In the video below Adams discusses one of Chronos‘ most intriguing aspects in its aging system. The title sees players enter a labyrinth, growing older by one year every time they tackle it. Adams talks about the limits of this system as well as the decision to allow players to choose between male and female playable characters. He also touches upon Gunfire Games’ future in VR, teasing that it has ideas for a second projects.

VRFocus will continue to follow both Gunfire Games and Chronos closely, reporting back with any further updates on both.