Horror is a genre of videogame that a number of developers have been experimenting with virtual reality (VR) for, like Albino Lullaby, Gray Dawn, Allison Rd and Among the Sleep. On a recent blog post however, Among the Sleep’s developer Krillbite Studios has now revealed the it’s dropping VR support for the title, due to certain aspects of the videogame not translating over.
The main issue Krillbite’s Kristina Halvorsen wrote is down to the camera waggle which simulates the walking motion of the toddler players control: “A huge focus when creating Among the Sleep was to make the player feel like he or she was controlling a small child. To accomplish this we spent a lot of time on camera movement. We wanted to simulate the way children waggle when they walk, their perspective and movement when crawling. We made climbing animations simulating how small children climb, we made the player fall over occasionally when running because, you know, that happens to small children.”
“All of these techniques are essential to project the feeling of being a child to the player. They make the player feel small, fragile and vulnerable. But unfortunately they don’t work in VR.”
Halvorsen added: “After a lot of experimentation we have come to the conclusion that Among the Sleep – the story we want to tell and the relationship we want to build between the player and the child – isn’t doable for virtual reality. It requires a lot of compromises that ends up making the VR experience less powerful, less immersive and less satisfying than the original game.”
But it might not be the end for Krillbite Studio’s foray into VR, with Halvorsen writing at the end: “We are now considering using assets from the game for a smaller and more focused VR-demo. A tight and focused experience tailored for VR. It will be a small part of the game, stand alone from the rest of the story, but a much better VR-experience than the original game forced into virtual reality.”
“We are humbled and flattered that some of you are still waiting for a full VR-experience of Among the Sleep. But we don’t want to give you a half-assed VR-experience that feels forced and compromised. We’re very sorry to disappoint you.”
VRFocus will continue to follow further news and announcements from Krillbite Studios and report back.