VideoStitch Introduces Real-Time 360 Degree 3D Video Stitching at SIGGRAPH

360 degree video is set to become a hugely important part of the virtual reality (VR) industry as the technology heads towards the consumer market in the coming months. Using multiple cameras, filmmakers are creating experiences both story-based and otherwise that put viewers in the centre of the action. But, while work in this field is progressing by the day, plenty of work still needs to be done to streamline the process. Paris-based VideoStitch has this week revealed what it thinks is a big step forward; real-time 3D video stitching.

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Stitching refers to the process of taking the footage shot by each individual camera and weaving it together as seamlessly as possible to make a true 360 video. VideoStitch has been showcasing its work in making this process instantaneous at this week’s SIGGRAPH conference in Los Angeles, California using the Oculus Rift PC-based head-mounted display (HMD). As seen in the image above, several GoPro cameras capture footage which is then instantly converted into 3D 360 degree video that can be viewed within the device.

“Today the standard in 360 live streaming is still 2D, but for real life events to be realistically streamed into Virtual Reality we’ll need to make the leap towards real time live streaming in 3D”, said VideoStitch founder and CEO, Nicolas Burtey. The company is yet to talk about how it might distribute its work for others to use or confirm compatibility with other HMDs.

VRFocus will continue to follow VideoStitch’s work closely, reporting back with the latest updates from the company.

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