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Valve Wants VR Developers to ‘publish everywhere’, Oculus Creator Criticises

Last week as part of the ‘VR vs.’ series VRFocus took a look at the subject of virtual reality (VR) videogames that are exclusive to specific head-mounted displays (HMDs), and what role they might play within the industry. The article suggested that, while the open nature of VR development was healthy, platform holders should be looking to secure their own content exclusive to their device in order to differentiate. This has sparked some debate in the VR community this week, with both Valve’s Chet Faliszek and Oculus VR’s Palmer Luckey weighing in.

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Faliszek sparked the discussion by noting on Twitter that the company wanted all developers to publish wherever possible. “This article really misunderstands our goals with @OpenVR – we want developers to publish everywhere – no exclusives,” Faliszek wrote. In response to a follow up from VRFocus, he also noted that it was “wrong to think some are coming because we haven’t announced them.” So far, neither Valve nor HTC has not revealed any content that it has explicitly said is exclusive to the first SteamVR HMD, the HTC Vive.

Faliszek’s comments then became the source of a discussion on Reddit, which Luckey, creator of the Oculus Rift, commented on. “Also easy to say when you have not been investing countless millions into funding tightly optimized VR content from AAA and startup studios alike for years,” he said of Faliszek’s comments. “Anyone with a store would obviously love to reap the benefits without taking the risk.”

“Nobody is reaping those benefits without taking huge risks of their own,” he later added.

Oculus VR hasn’t revealed many specifics on just which titles it’s currently funding for the Oculus Rift though two upcoming projects, Playful’s Lucky’s Tale and a port of Gear VR’s Herobound: Spirit Champions, are being published by the company. The company did however recently state that it wasn’t simply ‘buying’ Oculus Rift exclusives but instead funding them from the ground up. It has also confirmed that any such titles will only be sold through its own digital content store, Oculus Home.

VRFocus will continue to follow any and all VR titles, exclusive or otherwise, reporting back with the latest on them.