Virtual reality (VR) fans that have been following the technology for the past few years will have likely heard of The Gallery: Six Elements before. This first-person adventure videogame from indie developer Cloudhead Games was initially coming to the Oculus Rift head-mounted display (HMD) on PC, but was later confirmed to first be arriving on Valve and HTC’s Vive, taking full advantage of the Room Scale tracking and other features provided with SteamVR. Today, however, the studio has reaffirmed that the Oculus Rift version is still happening, along with some other significant news.
In the same video in which he detailed the studio’s new ‘Blink’ locomotion system, Cloudhead Games Creative Director Denny Unger revealed that, following The Gallery: Six Element‘s launch on the HTC Vive, the company will also be porting the title to both the Oculus Rift and Project Morpheus HMD for PlayStation 4. No details were offered on just how the title will adapt to these new devices which, to the best of the VR audience’s knowledge, don’t offer the same Room Scale solutions, in which players can walk around an area of up to 15 feet by 15 feet. That said, both do have their own motion-tracked controllers in Oculus Touch and PlayStation Move.
That’s not all; The Gallery: Six Elements is also going episodic. Unger explained that the title is being split into 4 separate episodes with the first, The Gallery: Call of the Starseed, to be released alongside the HTC Vive itself when it launches in time for the holiday 2015 period. It’s not clear when the later episodes will launch, nor if the developer will be bringing the title to the other confirmed HMDs before their release. Fans will be able to get a taste of the first episode for themselves as PAX Prime from 28th – 31st August 2015 in Seattle, Washington.
VRFocus will continue to follow The Gallery: Six Elements closely, reporting back with the latest updates on its progress.