Slightly Mad Studios, the developer behind racing simulator Project CARS which launched back in May has revealed a soon to be released 3.0 patch for the title. Available on the Xbox One, PlayStation 4 and PC with Oculus Rift head-mounted display (HMD) support, the patch is massive and in terms of the Oculus Rift fixes a number of glitches.
The full list of improvements as reported by Geeky Gadgets are as follows:
- Implemented support for Oculus 0.6.0.1 SDK.
- Added support for a separate Graphics profile “GraphicsConfigOculusDX11.xml” when running with the Oculus Rift. This means that you can now set your graphic details to high/max when playing without the Rift, and turn the details down for optimum performance when using the Rift and the game will maintain both configurations and apply the applicable one automatically.
- Auto disabled Crepuscular rays, Vignette and full screen raindrops.
- Fixed excessive object pop-in in Oculus Rift mode that was caused by the modified field of view used in VR.
- Shadow support – further work towards getting shadow support fully implemented.
- Fixed SLI/XFire windowed mode performance issues – SLI/XFire isn’t available in windowed mode, but several Renderer paths were still active, resulting in reduced performance, most notably for Oculus Rift which fakes a windowed mode.
- Added a command-line option “-vrnomirror” that disables the desktop mirror. This will gain around 3-4% performance.
- Fixed the issue where non cockpit view cameras were not incorporating the head-pose position correctly, which caused the camera to be spawned very low down.
- Fixed the issue where the view in the Oculus Rift froze when returning to the main menu after a race.
- Fixed the issue where using FXAA caused black/opaque rendering when using Oculus Rift.
For the full patch listing go to Project CARS forum for the full changelog. VRFocus will continue to follow any further updates to Project CARS regarding virtual reality (VR) support when they’re announced.