Oculus Rift Creator: VR Will Take ‘a long time’ to Become ‘truly mainstream’

The HTC Vive, Oculus Rift and Project Morpheus virtual reality (VR) head-mounted displays (HMDs) are all set to launch over the course of the next 10 months. This time next year VR fans should have access to all 3 of these majors HMDs along with several other options. VR will finally be truly consumer-ready. But will it take off with everyone? Oculus Rift creator Palmer Luckey doesn’t think that the tech will break into mainstream overnight, recently stating that it’s something that will take ‘a long time’.


Luckey said as much in a recent interview with Trusted Reviews. “I mean the question is: how fast can virtual reality really take off?” he said. “Right now, it requires a fairly significant investment in computing hardware, a pretty high-end PC.

“Plus, there’s not a lot of people who have tried virtual reality. Whether or not they think it’s great, or they think it’s not good enough yet, many people just haven’t even been able to make that judgement because they’ve never tried VR.”

It may take a while for VR to become as popular as everyone imagines it will be, then, but Oculus VR fans should keep the technology rolling for now. “Virtual reality is going to take a long time to become something that’s truly mainstream. You don’t have to be successful in the mass-market mainstream to get started with people who are willing to put on a headset,” Luckey concluded.

Oculus VR is yet to reveal the price of the Oculus Rift – as are HTC and Sony Computer Entertainment (SCE) respectively – but has noted that an ‘all-in’ price that includes a PC capable of running VR experiences would be in the range of $1,500 USD. This obviously won’t be a problem for some enthusiasts, but VR will need to find ways to cut costs in order to find that larger audience.

VRFocus will continue to follow the Oculus Rift closely, reporting back with any further updates on the kit.