As VRFocus discussed in today’s ‘VR vs.’ feature, exclusive content is going to play a key part in the virtual reality (VR) industry in the years to come. Titles that are only available on a specific head-mounted display (HMD) will serve as one of the key ways to differentiate the Oculus Rift from HTC Vive or Project Morpheus. But, when it comes to the former device, Oculus VR is keen to point out that it isn’t simply ‘buying’ exclusives for the Oculus Rift, but instead funding ‘full games’ for its device.
CEO Brendan Iribe explained the difference in this to Gamasutra at Gamescom this month. “The games we’re actually going to fund, they’re going to be made for [Oculus] Touch…or gamepad,” he said. According to the site, Iribe also explained that content that is exclusive to the Oculus Rift was either pitched to the company from a third-party studio or Oculus VR had gone out and pitched the title itself to a studio. “Oculus Studios is not out to buy exclusivity; they’re out to fund full games for the Rift,” the CEO stated.
Oculus VR has already revealed a number of developers that it is working closely with, including the likes of Insomniac Games on Edge of Nowhere and Sanzaru Games on VR Sports Challenge. While it’s not completely clear if these will be full Oculus Rift exclusives, other titles being published by the company such as Playful’s Lucky’s Tale will be.
Oculus Touch is the company’s own input solution, revealed during a pre-E3 press conference in June. The kit consists of a pair of hand-held controllers, each of which features analogue sticks, triggers and buttons. The position-tracked devices are also capable of gesture recognition. The consumer Oculus Rift itself will be launching in Q1 2016, but Oculus Touch will arrive a little later in H1 2016. Until its arrival, many Oculus VR-funded experiences such as Chronos and Lucky’s Tale will depend on an Xbox One controller.
VRFocus will continue to follow both the Oculus Rift and Oculus Touch closely, reporting back with any further updates on the tech.