Lunar Flight Oculus Rift DK2 Build Updated

Last week VRFocus reported on indie developer Shovsoft releasing a major update for its virtual reality (VR) space simulator Lunar Flight. The update included improved support and compatibility for the Oculus Rift DK2 head-mounted display (HMD). Now Shovsoft has released another smaller update.


Trying to address some of the most common issues players have found so far the update changelog includes:

  • Input Fixes – Changed so Rewired settings to allow for more than 1 controller assignment. This should hopefully allow almost any number of devices to be plugged in and as long as you have one configured it should work e.g. XBox controllers. Custom mappings should also save & load correctly. Also fixed the Submit (A) button on the Mission Debriefing Window.
  • Cockpit Shadow Jitter – Tweaked some settings to give a nice increase in shadow resolution whilst also almost eliminating the horrible jitter.
  • Occlusion Culling Optimised – Rebaked all the occlusion data with a higher level of accuracy. Should see a small general performance increase and no more terrain disappearing when EVA. The previous bake was a little too conservative.
  • Lens Flares – All lens flares have been updated so that they no longer have any concentric rings. There is now a single glare flare.

VRFocus will continue to follow the progress of Lunar Flight as Shovsoft reveal further details.