There isn’t a virtual reality (VR) fan out there that isn’t looking forward to the launch of the consumer Oculus Rift head-mounted display (HMD) in early 2016, but many know this is just the first stage of a months-long launch process for the kit. The HMD’s anticipated input solution, Oculus Touch, will be arriving after that initial launch in the first half of 2016, with fans having to make do with a bundled Xbox One pad until that time. But, according to Oculus Touch and Oculus Rift creator Palmer Luckey, the controllers will be worth the wait. In fact, Luckey thinks that the kit is currently ‘the best virtual reality interaction technology that exists.’
The Oculus VR founder said as much in a recent interview with Trusted Reviews. “The goal is to make something that allows you to interact with the virtual world as naturally as you interact with the real world,” he said. “What we have isn’t perfect, but it’s a good step in the right direction and I think it’s currently the best virtual reality interaction technology that exists.
“We’re going to continue to expand the capabilities of the hardware. What we’ve shown today in the Touch Half Moon prototypes is not necessarily representative of what the final product will be, but I think it’s pretty good,” Luckey concluded.
Oculus Touch has two main rivals in the VR input space right now, both of which are dedicated to the two other main VR HMDs, Project Morpheus and the HTC Vive. The former is compatible with PlayStation Move, Sony Computer Entertainment’s (SCE’s) accurate motion controllers that started life on the PlayStation 3. The HTC Vive’s controllers are position track and feature touchpads that players can slide their thumbs across. Oculus VR’s solution itself features position tracking, multiple buttons and triggers, analogue sticks and even gesture recognition.
VRFocus will continue to follow Oculus Touch and all other forms of VR input closely, reporting back with the latest updates on them.