Luckey: AR is ‘very difficult to get right’ not ‘useful’ for Videogames Yet
As virtual reality (VR) technology heads towards the consumer market, interest in augmented reality (AR) is also steadily growing. Microsoft is causing a stir with its HoloLens mixed reality (MR) head-mounted display (HMD) for example, while other companies such as Magic Leap are showing promise in this field. Oculus Rift VR HMD creator Oculus VR isn’t involved with AR tech in any way right now and, while co-founder Palmer Luckey is certainly interested in it, he admits that it’s very difficult technology to get right.
“I mean, I’m all interested in AR and VR, but I agree that augmented reality is very difficult technology to get right,” Luckey said in an interview with German site, Golem. “Especially because we don’t really know how to use it. With virtual reality, it’s really obvious. Putting someone inside of a videogame is something people have wanted to do for a long time. With augmented reality, how do you make a good game that relies on changing the world around you? Nobody really knows how to do that yet.
“There’s people starting to experiment, but AR seems to be more useful for things like showing where you’re driving or showing where you’re walking or augmenting things with information. It doesn’t seem to be as useful for gaming yet,” he concluded.
Microsoft has already showcased potential videogame applications for HoloLens. Back at E3 2015 in June the company revealed a new version of the ever-popular Minecraft series that utilised the kit. One player would be controlling the title as per usual while another wearing the HoloLens was able to bring up the iconic blocky world in front of them. From there the HMD wearer could drag the world around using gestures and peer into it. Microsoft hasn’t, however, released any details about when HoloLens may release.
VRFocus will continue to follow the latest in VR and AR technology, reporting back with the latest on them.