Yesterday Jaunt Studios, a new venture formed by virtual reality (VR) company Jaunt VR to create original 360 degree content with the help of former Lucasfilm figureheads held a talk at SIGGRAPH 2015 titled ‘Creating a Sense of Presence: Virtual Reality Creative & Technical Techniques to Immerse an Audience’. During that session Head of Studio Grant Andersson confirmed that the studio is ‘platform agnostic’, developing content for a range of VR devices.
The talk, which VRFocus live blogged, Andersson discussed a number of different topics regarding cinematic VR, and during that he went on to talk about content distribution. He confirmed to the attendees that Jaunt are ‘platform agnostic’, and that content created by the company would be distributed across a range of head-mounted displays (HMD) including, Google Cardboard, Samsung Gear VR, Sony Computer Entertainment’s (SCE) Project Morpheus, Oculus Rift, HTC Vive and tablets.
For Project Morpheus and HTC Vive those are newly confirmed platforms.
It makes sense that content creators like Jaunt Studios would want its work available on as many platforms as possible for commercial success, when the HMD’s start to launch towards the end of this year going into 2016. Andersson didn’t elaborate if all the content the studio creates would be available across all platforms simultaneously, or depending of the hardware specifications some content would be more suitable for certain HMD’s over others.
VRFocus will continue to follow the latest updates from Jaunt Studios about its upcoming projects and report back.