Crystal Rift Dev Commits to Oculus Touch Support

Along with a recent update to the Steam Early Access version of Crystal Rift, which brought support for the HTC Vive head-mounted display (HMD) to the title for the first time, developer Psytec Games has confirmed that the final release version of the videogame will offer compatibility for the recently revealed Oculus Touch motion-control devices. Crystal Rift is available to purchase via Steam Early Access now and has benefited from a number of updates since it’s launch on the platform back in April of this year.

Support for the HTC Vive comes as no surprise, as Psytec Games confirmed as much when the developer received a development kit for the HMD back in June of this year. However, that it has arrived so early is an unexpected bonus for those already in possession of the HMD.

Crystal Rift screenshot

Oculus Touch was revealed by Oculus VR only a week prior to Psytec Games confirming support for the HTC Vive, and given the similarities in the use of hand-based motion-control it may come as little surprise that the developer has now committed to offering compatibility with the consumer version of the Oculus Rift’s gesture based system. Exactly when this support will be available to players is not yet known however, as the Oculus Touch controllers are expected to follow the launch of the Oculus Rift HMD by several months.

The initial Oculus Rift version of Crystal Rift will support controllers and keyboards – as is the case with the current Steam Early Access version of the videogame – with Oculus Touch support likely to arrive alongside the devices themselves. VRFocus will keep you updated with all the latest details on Crystal Rift and Oculus Touch.