Shuhei Yoshida, President of Worldwide Studios, Sony Computer Entertainment (SCE), has been very vocal in his support of virtual reality (VR) and a driving force behind the upcoming launch of Project Morpheus. Set for release in the first half of 2016, new technical demonstrations and even full videogames are being revealed on a regular basis, but software support is only one part of the story.
“It’s very very important for people to try this, to understand what great experiences you can have,” said Yoshida of Project Morpheus, according to CNN Money. “We’ll work to bring this to as many consumer touch points as possible.”
Project Morpheus is currently playable at Ani-Com & Games Hong Kong 2015, a popular annual event where videogames, anime, comic books and feature films collide. This is important to the success of VR, suggests Yoshida, where gamers in Asia are likely to become early adopters of the technology.
“Virtual reality allows people to be with game characters and virtual idols,” Yoshida said, raising the importance of the attractive nature of this in eastern territories. “Those virtual characters live inside a world that you can only experience with Project Morpheus.”
Yoshida reiterated that Project Morpheus has been a big part of the PlayStation 4 plan since long before it’s launch. Many have suggested it’s a supplementary device, similar to the Eye-Toy or a dance mat, but Yoshida thinks differently.
“We’re positioning it not as a peripheral, but as a new system that makes use of the PS4.” He added, “PS4 and Project Morpheus were developed at the same time, they work really closely together.”
VRFocus has been hands-on with Project Morpheus on many occasions, reporting back on experiences with both western orientated titles such as Battlezone and The Deep, and those designed to attract the eastern market such as Summer Lesson. Project Morpheus will once again be part of SCE’s line-up at Gamescom, and VRFocus will be there to bring you all the latest details.