Unity Technologies recently made another big step forward with support for virtual reality (VR) software. With the release of its Unity 5.1 engine the company finally reintroduced Oculus Rift head-mounted display (HMD) and Gear VR support. Many more VR features are expected to be added in the future, including support for other HMDs such as Project Morpheus. Now the company has updated its official manual for those looking to develop with its technology. The new version of the guide includes an entire section dedicated to VR development.
Viewable in the Unity Documentation web page, the extensive VR section provides an overview of working with the technology, references for settings and a list of the compatible devices, which is currently limited to the Oculus Rift and the Gear VR. The overview page in particular will be useful to VR developers, allowing them to get up and running with VR support as quickly as possible. It provides a look at exactly how Unity will change when using VR and some of the features that creators will need to be aware of.
Unity recently shared a roadmap for future updates to its popular engine. Unity 5.2 is expected to hit on 8th September 2015 and will include the previously mentioned Project Morpheus support. Following that, Unity 5.3 will be available on 8th December 2015. Support for Microsoft’s mixed reality (MR) HMD, HoloLens, is also expected to be added in the future, although a more specific date is yet to be revealed. The company’s constantly evolving VR support puts it in close competition with both Epic Game’s Unreal Engine 4 and Crytek’s CryENGINE.
VRFocus will continue to follow Unity Technologies’ work with VR, reporting back with the latest from the company.