At the recent Bossa Vive VR Jam, indie developer Triangular Pixels created for the 2 day event, The Hatton Garden Heist. The Hatton Garden Heist is based on a recent robbery that took place in Hatton Garden, London a few months ago and was one of the UK’s largest robberies in years.
The theme for the event was ‘Using the room space’ and Triangular Pixels thought of crawling through room vents and sneaking about as a great way of using the HTC Vive and its motion tracking Lighthouse system for this theme. Within the videogame the developer wanted to keep the tool selection as natural as possible so the inventory included: a torch for visibility, a crowbar to smash or open objects, powder to reveal lasers, wire cutters and a PDA for the menu. These tools could then be accessed by a fold-up carry case from a single button press. Triangular Pixels did experiment with a tool belt but found it would break that sense of virtual reality (VR) immersion, as if the player was kneeling or lying down it wouldn’t work.
Triangular Pixels consists of John Campbell and Katie Goode. The studio is currently working on Smash Hit Plunder for the Gear VR smartphone-based head-mounted display (HMD) and Double Destruction which was entered into the recent Oculus Mobile VR Jam 2015. VRFocus will continue to follow and report on their further developments into VR.