As quickly as virtual reality (VR) technology is evolving, many would agree that it is still best experienced in short bursts. While advances in displays are cutting down on latency and other ways to make experiences more comfortable are being cooked up, VR has a long way to go before it’s indistinguishable from real life, thus able to be used for long periods of time. Sony Computer Entertainment (SCE), creator of the Project Morpheus head-mounted display (HMD) for PlayStation 4, knows this well. That’s why it has recently reasoned that VR videogames won’t be ’50 hours long’.
SCE America CEO Shawn Layden recently said as much to Fox Business. Speaking on the length of VR titles, Layden noted that they wouldn’t have “50 hours of gameplay, I think the VR experience really befits a more concentrated and concise gaming experience.” As such, it’s reasoned that VR titles may not cost any more than traditional console experiences. This is hardly surprising given that many indie developers are already releasing content for both the Oculus Rift and Gear VR HMDs without inflation. Expect Project Morpheus titles to reflect this.
Of course, Layden’s comments don’t mean that VR titles won’t cater towards more dedicated videogame audiences. SCE itself proved that back at E3 2015 in June with the reveal of RIGS: Mechanised Combat League, a fast-paced multiplayer first-person shooter (FPS) that showed that competitive experiences can work within VR. Elsewhere, developers such as Insomniac Games are working on full scale adventure videogames like Edge of Nowhere that, while may end up being shorter, look to stand up to the likes of Uncharted and other action titles.
Project Morpheus is due to release in the first half of 2016 though a more specific release date and pricing are yet to be revealed. VRFocus will continue to follow the kit closely, reporting back with the latest updates on the device.