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MixedBag Explains 120FPS on PS4 and ‘lower latency’ Morpheus Reprojection

Italian indie developer MixedBag is hoping to be one of the first studios to support the Project Morpheus virtual reality (VR) head-mounted display (HMD) when it launches on PlayStation 4 next year. The studio is working on updating Futuridium EP Deluxe, its stylish flight combat title, to include support for the device, along with developing a new entry in the series in Futuridium VR. It’s also looking to be one of the first native 120FPS titles on PlayStation 4 to support Project Morpheus. Recently, the studio’s Mauro Fanelli talked about hitting that target with VRFocus.

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Fanelli discussed the bar it was setting in an interview that will be published later this week. “For the VR version, it was like ‘okay, the game is– it’s not technically demanding, what we can do on Morpheus’,” he said. “We were like ‘okay, let’s push it to the upper limit and framerate, so let’s push for 120’. We had to turn a couple of things down because we were not hitting it perfectly in the beginning. But the other cool thing is that we are running native, so 120 natively, and then we added reprojection stuff on top of it because reprojection gives you even lower latency because it predicts where you are moving your head so you can get an even better slice of fluidity and the game is more smooth with it on.”

Futuridium EP Deluxe is a colourful action title in which players fly back and forth over an arena, destroying blue cubes as they go. As Fanellia explained, the simple graphics style and low-poly count are helping MixedBag to achieve the ambitious 120FPS. Not all Project Morpheus titles will have to hit this goal, however, as the aforementioned ‘reprojection’ will allow developers to display at this framerate without actually running it on the PlayStation 4 itself.

Check back later in the week for VRFocus‘ full interview with Fanelli.