Iribe: People ‘underestimating’ Third-Person VR, Touch is for First-Person

One of the more common misconceptions about virtual reality (VR) is that it only relates to first-person experiences. Some assume that the sensation of stepping into another world can only be experienced by trying to bring their own body into that environment. Plenty of VR developers would of course disagree, as a number of third-person experiences are currently in the works for the likes of the Oculus Rift head-mounted display (HMD). In fact, Oculus VR CEO Brendan Iribe recently went as far as to state that people are ‘underestimating’ third-person VR.


Iribe said as much in an interview with Gamasutra conducted at E3 last month. “I think people are underestimating the third-person viewpoint a little bit … There’s a ton of great content that’s in third-person, and it plays best with the gamepad,” he said.

It’s interesting to note that Oculus VR chose to showcase two third-person titles at its pre-E3 press event in early June in both Chronos from Gunfire Games and Edge of Nowhere from Insomniac Games. Both of these third-person adventure experiences were revealed after Oculus VR had announced that it would be partnering with Microsoft to include an Xbox One gamepad with every Oculus Rift that ships to consumers next year.

Iribe also made mention of Oculus Touch, Oculus VR’s official VR input solution. This consists of two handheld controllers that are position tracked and even include gesture recognition. “Touch is all about first-person presence,” Iribe said of the kit. The device is set to launch in the first half of 2016.

VRFocus will continue to follow Oculus VR’s work closely, reporting back with any further updates on its progress.