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Henry Developed With Unreal Engine 4 and Maya

Epic Games’ Unreal Engine 4 has proven to be a popular tool for developing virtual reality (VR) videogames over the past year, but what about VR movies? It may sound strange at first thought but Unreal Engine 4 is indeed being used in the creation of Henry, one of the first VR films to spin out of Oculus VR’s new film-dedicated division, Oculus Story Studio.

Maxwell Planck, Technical Director at Oculus Story Studio, confirmed as much to VRFocus during Henry‘s premiere event in Beverly Hills, California today. Planck also confirmed that Oculus Story Studio has utilised 3D animation and modelling software to bring the project to life. What this means for other projects from the group is unclear; could the likes of Lost and the other, unannounced experiences also been in development using these tools?

Direct by former Pixar animator Ramiro Lopez Dau, Henry follows a young hedgehog that’s celebrating his birthday alone. Henry longs for companionship, and viewers will follow him around his house as he attempts to cheer himself up. The experience is set to be delivered for free to all those that pick up the consumer Oculus Rift head-mounted display (HMD) when it launches in Q1 of 2016.

VRFocus will continue to follow Henry closely, reporting back with any further updates on the project.