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Forbidden Gameplay 2D: Oculus Rift Support Cancelled for VR Themed Point-n’-Click Adventure

An interesting tale has arrived with VRFocus today, as a two-person operation has revealed the cancellation of Oculus Rift support for their upcoming point-n’-click adventure videogame, Forbidden Gameplay. Instead of offering the player a 3D world to explore in virtual reality (VR), Forbidden Gameplay 2D is the resulting title which will itself be set in a VR world.

Sondre Dragsnes and Francis R. Cole began working on Forbidden Gameplay with the ideal of creating a unique science-fiction themed point-n’-click adventure videogame specifically designed for the Oculus Rift. However, the casual developers decided that the wait for VR and the demands of creating a fully 3D world were too great, instead adapting the mechanics they had created to a 2D experience set within a VR space.

Forbidden Gameplay 2D art

“The idea for FGP2D came already in 2012, but was then first imagined as a normal AAA title in modern 3D, with epic visuals and for the Oculus Rift,” states Dragsnes in a forum post on gamedev.net. “As i grew impatient, as well as lacked the skills necessary to make a 3D game, I decided to transform the project to a format and in an engine I knew I could pull it off with.”

Forbidden Gameplay 2D is billed as a ‘tactical point-n’-click’ videogame in which combat is an integral part of the experience. This differs from traditional point-n’-click design significantly, though has become more prevalent since the arrival of Telltale Games’ The Walking Dead episodic series.

“My goal was to make an untraditional game and a strong niche title. Together with my loyal and wonderful artist Francis Cole, we decided to go for it,” offers Dragsnes.

Forbidden Gameplay 2D art

Forbidden Gameplay 2D casts the player as 19-year-old Liz Dille, who experiences videogames unlike any before her. Under the guidance of Swedish design student Evalena, Dille will enter a VR world and engage in combat with evil creatures known as ‘shadows’. When in combat, the player will directly control Dille’s arms on an in-game control panel as opposed to the in-direct input of pressing a button on a control pad.

“Because of the fact that the game is set in a VR world, the game’s design compliments that very much. When the screen tells you to push the A-button, what do you do? You don’t push the one on your controller! No, you control Liz’s finger to push the U-button on her personal “control panel” on her arm,” explains Dragsnes.

Currently approximated to be 30% through development, Dragsnes and Cole are aiming to bring Forbidden Gameplay 2D to Steam Greenlight in 2016. It’s possible that Forbidden Gameplay 2D could shed new light on the immersion offered by VR experiences without being a VR compatible title itself, however only time will tell if the small team manage to execute their grand ambitions in such an innovative and experimental genre.