At today’s Unite Europe 2015 conference, Unity CEO John Riccitiello kicked off with a talk about how Unity is helping more and more developers achieve creative fulfilment and success. As VRFocus has previously reported Unity is competing with a number for videogame engines to become the standard tool set for virtual reality (VR) game development.
But it was Lucas Meijer, Technical Director Unity Technologies? who had the most interesting piece to say about virtual reality and the commitment Unity has to VR. “So starting with Unity 5.1 there is out of the box support for the Oculus and the Gear VR.” Meijer noted. “And we will continue to work to make sure that Unity is the best development environment to experiment with VR. The best development environment to feel fast, and the best development environment to try hundreds and hundreds of things and help you on this search to find the kinds of experiences and the kind of interaction models that work with VR.”
The Oculus Rift is due for release in Q1 2016, and Samsung’s Gear VR is already available as the ‘Innovator Edition’, in two versions, one for the Galaxy S6 and one for the Galaxy Note 4.
The Unity 5 videogame engine covers the majority of platforms including PlayStation 4, Xbox One, Android, Windows and now Oculus Rift and Gear VR. Coming later this year on September 8th 2015, with version 5.2 will be support for Sony Computer Entertainment’s (SCE’s) Project Morpheus head-mounted display (HMD).
VRFocus will be following Unity for any further announcements and updates on VR.