Yesterday it was revealed that Trackmania Turbo, a new title being published by French company Ubisoft, is sharing a virtual reality (VR) compatible demo on the E3 show floor this week. The videogame, developed by Nadeo, will allow attendees to race around one of its gravity-defying courses with a head-mounted display (HMD) on. But this isn’t all Ubisoft has to share on the VR side this week; it’s also got three other experiences that utilise the technology to showcase to those heading to the show in Los Angeles, California.
According to The Guardian, three Ubisoft-owned studios are currently working on new VR prototypes that will be on display. These include Eagle Flight, which is said to be a multiplayer flight-sim shooter from Ubisoft Montreal. The title sees two teams of two players taking part in capture-the-flag matches using the Oculus Rift. The piece is set above Paris, giving players an immersive view of the French capital. It’s also controlled using the HMD’s head-tracking technology, while players flying in whichever direction they look and using a controller to handle acceleration.
Vaas VR is, as the name suggests, a VR adaption of a scene from 2012’s popular first-person shooter (FPS), Far Cry 3, staring the infamous villain, Vaas. Namely, this piece is taken from the scene in which Vaas explains the definition of insanity, which will be familiar to many players. The viewer’s character is tied up but there is still some level of interaction here. If players look away from Vaas for too long, he’ll stop his rambling, stare into the user’s eyes and become much more aggressive. Ubisoft reasons that this is an experiment with adding such interaction into videogame cinematics, which is an intriguing idea.
Finally, Ubisoft revealed a Raving Rabbids Theme Park Ride. The name gives it all away; this is a brief rollercoaster experience staring the popular critters and even utilises a motion seat.
Just which of these experiences will turn into something that consumers can experience isn’t clear. VRFocus will continue to follow Ubisoft’s work in VR closely, reporting back with any further information on it.