The reason (or reasons) why technology is needed is often as difficult to explain as how the technology works in the first place. For those that struggle with the technical and are trying to get their heads around just what a company like AMD are doing their excellent series of small videos explaining the ins and outs of its research and development project LiquidVR continues.
Following a ‘simplified’ introduction to LiquidVR and the use of multiple graphics processor units (GPU’s) to split and optimise workload, the third video looks at a function called ‘direct to display’ and how it takes over control of functions in order to avoid any issues with compatibility or latency.
You can view AMD LiquidVR™: Direct to Display below:
VRFocus will continue to bring you all the VR developments both in hardware and software at E3.