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Spencer: Microsoft Working ‘hand-in-hand’ with Oculus, New Details on Streaming

Much was expected from Oculus VR’s pre-E3 press conference today in Los Angeles, California, and much was delivers. However few could foresee Xbox boss Phil Spencer taking the stage to talk about how the Oculus Rift would work with Microsoft products. Yet the executive did indeed appear with a host of exciting news items to share. Among other things, he confirmed that Windows 10 users would be able to use the operating system’s streaming system to bring Xbox One titles to the Oculus Rift head-mounted display (HMD). Speaking to VRFocus, he confirmed a few new details about that feature.

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Spencer told VRFocus that Microsoft was working ‘hand-in-hand’ with Oculus VR on this streaming service. The partnership is said to be relatively straight-forward, offering a 2D display of Xbox One videogames in a 3D environment, similar to what’s been seen with other virtual cinema solutions in the past. Furthermore, Spencer confirmed that players will not be able to use Kinect videogames with the service, and only those that utilised the Xbox One controller would work, meaning fans can still enjoy the likes of Halo and Sunset Overdrive in a VR environment if not in actual VR itself.

That controller will be shipped alongside every Oculus Rift when the device is released in the first quarter of 2016. It’s just the start of the VR input story, as Oculus VR has also revealed that its own dedicated controller, Oculus Touch, which will be shipping in the first half of next year. The device goes beyond a standard controller, offering six degrees of freedom tracking and even gesture recognition. Still, it’s exciting to see both Microsoft and Oculus VR working so closely together. Hopefully much more will come of this partnership in the future.

VRFocus will continue to follow both Microsoft and Oculus VR, reporting back with the latest VR supports from the future.